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#UNITY 5.4.2F2 UPDATE#
( 1017529) - Graphics: Fixed LineRenderer scripting bug where start/end width would sometimes not update correctly if set from script.(1021655) - Graphics: Fixed occasional graphical corruption when using marquee selection on dynamic geometry, such as Lines, Particles and Trails.(1009868) - Graphics: Fixed Tangents on the LineRenderer, which would cause Normal Maps to look incorrect.( 963576) - Graphics: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.(1016691) 978204 - Editor: Fixed opening project in editor causing newly spawn instance to get stalled/suspended.( 966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.(1014167) - Editor: Fixed starting Unity from the Unity Hub disables File menu and other key bindings.(975341) 956741 - DirectX 12: Fixed Standalone crashing when using DestroyImmediate on a Texture2D when graphics jobs are enabled.(1008371) 1006573 - Core: Fixed a regression in memory usage at startup in Editor and Player.(1009641) - Asset Bundles: Fixed crash when building Asset Bundles.( 986780) - Android: Disabled warnings in ProGuard by default fixes build errors with 3rd party plugins.(1014623) - Android: Fixed incorrectly including files to noCompress when their extensions are already included by default.
#UNITY 5.4.2F2 APK#
(1016640) - Android: Fixed apk signer v2 being used when building Oculus apps with gradle.Mobile - Improved Ping class performance on devices supporting ICMP sockets, more information in Ping scripting documentation.Metal - Enabled 32bit index buffer support on Intel GPUs starting macOS 10.13.4.Audio - Fixed audio profiler slowness caused by iteration of unused channels attached to the FMOD master group.
#UNITY 5.4.2F2 ANDROID#
Android - Added API 26 and 27 to scripting and Editor.
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